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A character who is destined to save or destroy the world. Often seen in RPGs.
The act of killing a god.
Armageddon is just around the corner. Games with a doomsday clock take place when the time between now and oblivion is finite and approaching fast.
A currency used by demons in the Megami Tensei franchise.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
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