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Billboards are used in many games as either a form of advertisement or as something to smash through.
Glass that can be broken and destroyed in real-time.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
The game engine that powers Crysis and several other upcoming games.
The wear and tear of a character's outfit as he or she receives damage. It can be done for realism, but often serves to titillate.
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
In most shooters missiles are indestructible, but there is games where they can be destroyed by projectiles
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
A situation where the player must quickly escape from a building currently in the process of blowing up. Could either be a cinematic or actually gameplay.
In many games there lies an ominous pressurized gas tank within the levels to help or harm the players. These tanks are filled with many different types of combustible gases that either explode on impact or have physics applied to them and rocket propel themselves across the level.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Games in which fire can spread continuously across the environment or between objects.
Developed by Swedish studio DICE, the Frostbite Engine focuses on destructible environments and HDR sound. The engine made its debut with Battlefield: Bad Company.
Used in many games such as Sim City and Black & White to make sweeping changes to the environment or to move massive objects.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Infinity Ward's game engine used in the Call of Duty series.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
Terrain Deformation is the idea of allowing the geometry of the world to be changed in dynamic, non-scripted ways. For instance, in the game Sacrifice you can cast many spells (like Volcano) which alter the terrain's elevation permanently.
Ultor is a corporation featured as an antagonist in the Saints Row and Red Faction series.
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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