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    Dengeki Bunko: Fighting Climax

    Game » consists of 8 releases. Released Mar 18, 2014

    From both Sega and the studios behind the Melty Blood and Under Night In-Birth fighting game series, Fighting Climax is a crossover fighting game featuring characters from light novel publisher Dengeki Bunko.

    Short summary describing this game.

    Dengeki Bunko: Fighting Climax last edited by voicesinquartz on 03/13/20 07:56PM View full history

    Overview

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    Dengeki Bunko: Fighting Climax is a 2D fighting game developed by both Ecole Software and Soft Circle French-Bread and released by Sega for arcades (using their PC-based Sega RingEdge 2 hardware) exclusively in Japan on March 18, 2014.

    Created to celebrate the 25th anniversary of the Japanese light novel publisher Dengeki Bunko, Fighting Climax is a crossover fighting game featuring characters from numerous works of the publisher (along with some hidden guest characters from Sega's own games). It is developed by the studios behind both the Melty Blood and Under Night In-Birth fighting game series, and feature many gameplay similarities with those games (including a four-button system, three reserved for attack strengths).

    The game was later ported to both the PlayStation 3 and PlayStation Vita in Japan on November 13, 2014. The ports were later published outside of Japan (digital only) on October 6, 2015. The arcade version received an update in 2015 (titled Dengeki Bunko: Fighting Climax Ignition).

    Gameplay

    Movement:

    The game will use 8-way direction and movement options are:

    • Dash
    • Back-dash
    • Double jump

    Normal attacks:

    Dengeki Bunko: Fighting Climax will use four buttons similar to Tatsunoko vs Capcom.

    • A - Weak Attack
    • B - Medium Attack
    • C - Heavy Attack
    • S - Support

    Game Mechanics:

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    • Support - The (S) button will call in a support character. After calling in your support character, there will be a recovery time bore you can call them in battle again. The recovery takes 4-5 Seconds at max but differs from characters.
    • Lightning Marks - At the beginning of the match each player begins with 2 Lighting Marks and if one is depleted, they can regain it back in the next round. The maximum amount of Lighting Marks one player can hold is 2 Marks.
    • Climax Gauge - Like with most games the meter will build up if you attack and defend. The meter can go up to 5 bars.
    • Blast - (ABC) has multiple uses. One of its functions is a combo breaker if you are taking damage. If you are in neutral state, it will boost your character's ability. If you blast during your combo, you can launch your opponent into the air and follow-up with a combo. Blast takes time to recover after use.
    • Quick combination - Tapping the (A) button repeatedly will perform and auto-combo.
    • Impact Skill - (AB or 2AB) will trigger the unique skill. Can be used in combos and so can be used like a special attack. Can also be used as a counterattack since the first hit has a guard point.
    • Trump Card - (BC) will trigger a powerful attack that will use one Lighting Mark. These attacks will have invincibility during startup or works as overheads and they are easy to connect. This attack also deals very high damage. The trump card is usually a counterattack but can also be used as a finisher.
    • Extend Action - Techniques will be different depending on the characters but if you do a normal or special attack, holding down the button it will change the move.
    • EX Special - Using a special move with the (S) button will use one meter of the Climax bar to unleash a stronger version of that move.
    • Climax Arts - These are supers that will use up to two Climax bars.
    • Reflection Guard - When guarding from the opponents attack, push any button to push. This will drain a bit of the meter.
    • Potential - After certain conditions are met, the character's unique skill will be activated.

    Characters

    The initial arcade release had 8 playable characters, 14 assist characters, and 1 unplayable player/assist pair (as the game's final boss and guest characters from Sega's Virtua Fighter series). An additional 5 playable characters and 8 assist characters were added in later revisions (including a guest pair from Sega's Valkyria Chronicles series, which were unlockable in the console versions). The final boss pair were made unlockable in the console versions and playable in later arcade revisions. This brings the total to 14 playable characters and 23 assist characters.

    Playable Characters

    Initial Release

    Added in Later Releases

    Assist Characters

    Initial Release

    Added in Later Releases

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