@shindig: You can look at a top down map of course.
If you hold the big rectangular middle button while tilting the controller, you can tilt the view of that map and see that the map does show the terrain in three dimensions. It's a bit awkward and I don't know why they didn't just let you use the right stick to adjust the map angle.
When you are out in the world and bring up the first-person/compass view (L1) and hover over a waypoint in the distance, a little box will show up and draw the elevation change between you and that waypoint like a little line graph. That being said, there is some excitement in not knowing exactly what you're up against on your first run.
Though, after you've gone that route between Point A and Point B once, then you know where to go or how you wanna do it.
And finally, once you get that section of the map onto the chiral network, the map view will actually show you what paths you and other players are using. This will also affect the terrain itself, where the more people walk/drive over the terrain, it'll usually be cleared of rocks. So your first run is almost always rough and rugged, then it'll be more streamlined after multiple trips.
Maybe there are other features or gadgets related to mapping that I haven't seen yet.
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