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    Dead Rising 2: Case West

    Game » consists of 1 releases. Released Dec 27, 2010

    In this downloadable epilogue to Dead Rising 2 (exclusively for the Xbox 360), Chuck Greene teams up with the original game's protagonist, Frank West, to infiltrate a Phenotrans facility and uncover a conspiracy between the Zombrex manufacturer and the zombie outbreaks.

    Case: West and starting from pre-acquired lvl

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    eminenssi

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    #1  Edited By eminenssi

    Heya, 

    Having paid for this addon, I find myself terribly interested in playing and seeing the story roll out. But nevertheless I still remember how long it took me to lvl up Chuck to gain those blessed item slots and sweet unarmed attack moves. Took me a long while to acquire and learn the moves though not as long to appreciate the expanded inventory.

    As far as I understood, the players of the DR2 would get the benefit of starting the game at the lvl of their highest lvling character. Did I misunderstand this fact or is there a gameplay mechanic I'm missing to hop into the campaign continuing from my lvl 50 char? I have in my saves 3 different instances of Chuck in lvl 50 (one "start a new game", one just before last boss and one mid campaign), yet I'm only able to start a campaign in Case: West as "New game" lvl 40. 
      
    I would really like to enjoy the benefits of starting the game from my hard earned lvl 50, as it nicely expands on the the inventory + the moves.

    Is there something I'm missing or is is this working as intended?

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    kingzetta

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    #2  Edited By kingzetta

    Case West does NOT import or export any save game data at all 
    you everyone just starts at lvl 40 when playing Case West, it's a stand alone game.

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