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Concept »
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
Veteran cannon fodder that have made appearances in more than one game, often with a small cosmetic change each time.
Though a somewhat less common archetype than black knights, red-armored knights still show up now and again in Fantasy works and elsewhere. Like Black Knights, they are often (though not always), portrayed as malevolent.
Enemies that hide behind shields.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
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