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A marketing term coined by Sega in 1992 to advertise the Genesis console's faster performance compared to the rival SNES. Sega originally coined the term to refer to the high-speed bandwidth and fillrate of the Genesis VDP graphics processor's DMA unit. The term is also often used to refer to Sega's advertising campaign for the Genesis in the '90s.
Game titles that include written representations of sound.
Games whose main character is ball-shaped, sometimes with a face and/or hands/feet, but mostly just spherical.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
Sometimes things are lost during a game's localization. These can include major gameplay elements, significant parts of the plot and the depictions of certain characters.
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