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Game » consists of 0 releases. Released Dec 31, 1992
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
Supernatural armor that moves on its own. This could be due to possession, magic or animatronics.
When the main protagonist is thrusted into a foreign dimension or alien world, usually due to a freak accident. The protagonist must then explore that world while trying to find a way back home.
Cartoon physics refers to games which do not conform to regular physics, but the "laws" are for a humorous bent rather than conforming to reality. Sometimes it ignores physical laws, like gravity, or tweaks them, like not being totally blown away by dynamite.
Clam is a general term that covers all bivalve mollusks.
Written words that are used to describe sounds, sometimes used in comic book—inspired games, like XIII.
Games that fit this category involve characters that can traverse different dimensions.
An earthworm is a legless, sightless, hermaphrodite worm that mostly lives underground. Many video games give them eyes and/or arms and legs.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Sometimes, when the challenge of defeating a boss is finished, there's one more blow to strike. The game sits still and waits for you to finish the job.
Cold-blooded aquatic animals that have scales and breathe through gills.
Flattening is taking something three dimensional, and somehow making it very thin almost two dimensional. It can be used for comedic effect or a character to use it to fight through tight spaces.
The floppy disk is a symbol for saving data that originated back when floppies were still the dominant format for computer games, but has persisted long after the technology became obsolete.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Invisible or cleverly hidden doors just waiting to be discovered. Logically, Hidden Doors often lead to Hidden Rooms.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
The act of granting freedom to prisoners or subjugated NPCs.
Games in which a character is buried while still living.
Games featuring characters that are physically much younger than their actual age would dictate. This does not count gods or similar deities that are considered ageless.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
This concept is for games in which at least one of the main characters is male.
Developers can't seem to resist filling video game graveyards with interactive tombstones full of witty sayings and inside jokes, particularly in fantasy RPGs.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
The act of killing a monarch. Generally characters involved are portrayed as traitors or revolutionaries.
The shark is an underwater animal that is often stereotyped for its vicious killing of prey. In video games, they are used as enemies in underwater levels or a plot device used to keep the player away from the ocean.
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