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Concept »
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
A crosshair which becomes larger when the player shoots or moves which decreases accuracy, discourages shooting on the move and promotes firing in small bursts.
A heads-up display is a graphical overlay of vital information used in most modern games.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Aiming with no ever-present marking of where a shot will hit.
Nuclear war is a conflict in which nuclear weapons are used.
Fictional mechanism that makes guns more accurate the longer you lay down fire in a single burst. This is contrary to how nearly any other firearm behaves in modern videogames.
The "kick back" from a gun. Causes the muzzle of your gun and crosshair to rise when fired. It promotes firing in smaller bursts, and forces the player to push the crosshair down to counter act the force of the recoil.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Lasting from 1939 to 1945, The second World War was a conflict between the Allies and the Axis. It was the most devastating conflict in human history.
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