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Concept »
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Puzzles where light beams must be manipulated in certain ways, usually with a series of mirrors. Popular in action-adventure games.
Various effects using "particles" (billboard/sprite planes or full models).
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
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