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Concept »
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
One of the skins for the terrorist team in the Counter-Strike games.
It takes four head shots from a Battle Rifle, featured in Halo 2 and 3, to kill an opposing player with full shields, or three body shots, followed up with one to the head. Nailing all of them is known as a Four Shot.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
A trickjumping technique used to increase a player's speed.
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
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