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Concept »
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Games centred around Barbarians. A barbarian is usually recognised by his/her long flowy hair, loincloth and animal skins, lack of clothes and sword (not the same as cavemen).
Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
The very greatest of all of Bretonnia's knightly warriors, so named because they have each supped from the Grail and been endowed with the Lady's blessings over and above what any other Bretonnian knight receives.
Many great heroes had to learn their skills from someone. This person would be the one.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
The concept of being reborn as someone or something else following one's own demise.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
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