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Concept »
The given name to a dynamic system that overlooks the progression and behavior of a player. It then changes the gameplay difficulty to either reward or punish the player accordingly.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Enemies will spawn infinitely until the player has accomplished a certain goal, e.g reached a checkpoint or killed a certain number of enemies.
A rally is generally any race involving a series of progressive check points, as opposed to laps around a defined track.
Special locations in game that allow the player to manually save their progress.
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