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    Castlevania: Circle of the Moon

    Game » consists of 8 releases. Released Mar 21, 2001

    The first Castlevania installment for the Game Boy Advance, following up on Castlevania: Symphony of the Night's "Metroidvania" style while introducing a unique magic ability system involving mystical cards.

    riostarwind's Castlevania: Circle of the Moon (Game Boy Advance) review

    Avatar image for riostarwind

    The Castlevania that mixes the old with the new

    No Caption Provided
    The boomerang continues to be a effective weapon
    The boomerang continues to be a effective weapon

    I couldn't just play Aria of Sorrow without playing the other GBA Castlevania that I happen to own Circle of the Moon. They both may be from the same franchise yet this one feels a lot more like a NES Castlevania mixed in with a giant explorable castle. I know your not expecting this but Dracula has returned and a small group of vampire hunters have come to banish him into darkness. Nathan Graves happens to be the protagonist this time and he welds the legendary vampire killer whip. Along with the usual set of sub weapons like holy water or the boomerang cross. The DDS system is the new power they added to this game. Which is a set of cards that can be combined to create power ups like a flame whip. Similar to traditional Castlevania's it will be key to use sub weapons to defeat the assortment of bosses that stand in your way.

    A leveling system simlar to C:AoS
    A leveling system simlar to C:AoS

    Although most of the bosses aren't super hard they will require the player to learn all their moves in order to defeat them. Each boss is also a unique encounter and they don't feel like super sized normal enemies. I hate using this term but the gameplay loop is satisfying. Going around whipping a variety of threats throughout the castle never gets old. Good use of all your items can also lead to satisfying victories when it looks like your about to lose.

    On the other side the story is almost nonexistent. Sure it has a obvious twist at once point but it really just comes down to kill Dracula THE END. The DDS system feels like it never really helps the player make his way through the castle other than a few useful skills. Powers like the vine whip never give the player a advantage over enemies thanks to the fact that they only knock a few extra HP points off. Figuring out where to go next after obtaining a new movement power can take a while which can be annoying.

    Overall this mixture of new and old made a good game that happens to have a assortment of flaws. This doesn't mean it isn't worth seeing. The general atmosphere, level design and the music make it a compelling game that should be checked out if your a Castlevania fan.

    Other reviews for Castlevania: Circle of the Moon (Game Boy Advance)

      A Good Launch Title 0

      It’s not often that a system gets a launch title with as much clout as Castlevania, but the GameBoy Advance got lucky.  In this adventure Nathan Graves fills the role of the vampire hunter when Camilla revives Count Dracula in 1830.  It’s a race to the finish as Nathan’s mentor, Morris Baldwin, is being held somewhere inside the castle and will be sacrificed at the next full moon to restore the vampire to his full power.  A rivalry between Morris’ son Hugh and Nathan builds as they both s...

      2 out of 2 found this review helpful.

      Mobile and ready 0

      Castlevania as a franchise isn’t super important anymore. Lately it’s polygonal titles (and even a 2D one) have been good to middling to crap according to online aggregate scores. While I’ve never really been captivated by the series, lately I just have not given a shit about Castlevania games. I don’t think I’m missing out. Castlevania has had some real good games though. Supposedly the franchise’s handheld titles have been pretty phenomenal. I decided a few...

      1 out of 1 found this review helpful.

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