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Game » consists of 6 releases. Released May 06, 2003
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
A map that is updated in real-time as you play a level. Usually seen in FPSs and RPGs.
Videogame bosses, generally enormous ones, that take up the entire background of the screen you fight them on, usually only extending the body parts they attack with (and for some reason, their weak point) into the foreground where the player can interact with them.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
A family of vampire hunters and the sworn enemies of Dracula. They are the main protagonists of the Castlevania franchise.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Boss battles that require defeating or eliminating the hands of the boss. They are the focus point of the battle and typically the source of the attacks against the player. The hands are generally the size of the protagonist, if not larger, and often seen floating around without arms.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
When players must fight all of the bosses of the game at once. This can either be an optional mode, or a required sequence. Boss Rush can also mean a game where the player only fights bosses.
A creature of Myth. Catoblepas are said to have scaly hides and, according to Pliny the Elder, can instantly kill a person or turn them to stone if they were to look directly into the creature's eyes.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A boss character in a game which shows up again later as a regular enemy.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
It's all in the family.
A dhampir is the child of a vampire and a human. Dhampirs usually inherit the abilities of a vampire, but don't suffer from all the weaknesses.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Tiny, annoying hunchbacked enemies in the Castlevania series.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A listing of games that have functional mirrors inside the game. An in-game mirror must display the character as they move in order to qualify.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
These are games that dump you directly to the title screen after you get Game Over screen.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
When players are encouraged to collect all of a large number of characters, creatures or items in a game. Progress is often represented by some sort of bestiary or compendium that is filled out with new entries.
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