So i have been wondering, what makes this franchise so much better then other first person shooters?
why everyone are so excited when a new COD comes out but not so much when a new Halo comes out or MOH?
Call of Duty: Black Ops
Game » consists of 19 releases. Released Nov 09, 2010
The seventh installment of the long-running action franchise, Call of Duty: Black Ops puts players into the early era of the Cold War (including the Vietnam War) as a member of the United States black operations unit known as the SOG.
What makes Call of Duty so great?
You're saying people weren't excited for Halo?
Dunno where you where when Reach was hyped and released then!
I have no clue why CoD is so coveted by all types of gamers, maybe since its easy and simple to approach, but hard and difficult to master ( stop laughing, seriously! )?
It's fun, and rewarding.
Callsigns, killstreaks, levelling system.
Operant conditioning :) There's a lot of it.
" You're saying people weren't excited for Halo? Dunno where you where when Reach was hyped and released then! I have no clue why CoD is so coveted by all types of gamers, maybe since its easy and simple to approach, but hard and difficult to master ( stop laughing, seriously! )? "if we really trying to compare the two by hype then yeah, gamers like's CoD more then Halo.
I also work at a video game store and I see the havoc when a new CoD is out.
every time a new game is out, there's a mess!
There's a difference in hyped media or hyped fans.
I know for sure there's enough hyping in both camps of the games anyway.
I used to work in a gamestore too and the Halo 3 launch almost did me in!
Crazy those gamers!
@GunslingerPanda said:I don't know, I've not followed anything CoD since Modern Travesty. For all I know Black Ops could be scathing social commentary on gender roles." Marketing. That's literally all the series has going for it. "
so do you think that the new modes in Ops are not innovative enough?
I don't play this, but I think what gave Modern Warfare a huge splash was that:
A: It was a great big army game. They're the kinda games that go over well with the mainstream- like guys who buy only GTA and football games every 12 months.
B: It was MODERN warfare, and people are a lot more interested in the modern military now than they would be in another World War 2 or Vietnam game.
and C: The multiplayer seems to be taking all the crazy collecting upgrade RPG stuff we've bin used to, and introducing it to the type of people who've never played anything like that. So I guess it came off as an awesome new way to do multiplayer.
So I guess they did everything right, and made it mainstream.
I don't think it's really possible to quantify how much hype a brand carries, so I'm not sure where you're getting the idea that COD is a more coveted series than Halo.
COD is so popular partially because of the feeling the game gives you when you play it and partially because of great marketing and word-of-mouth. Medal of Honor was proof that you need more than a modern war setting to elicit the type of response Call of Duty has received. With Modern Warfare, you had a shooter(which is probably the most popular genre of game amongst your average gamer) that made the basic action of firing a gun feel great. The amount of production that went into the series made it a great looking shooter with a summer action movie aesthetic and the multiplayer was balanced enough with a levelling system that gave the play an incentive to keep coming back with perks and prestige modes etc.
An even shorter answer is, what has made COD so great is Infinity Ward and their experience in the industry. Treyarch have been lucky enough to be given the opportunity to play with a series that IW made popular.
The games are fun, and they have broad appeal. Since when did a game need to be anything other than fun? I mean, you could ask the same thing about any game series. "How come people are so excited when a new Mario game comes out?"
" The games are fun, and they have broad appeal. Since when did a game need to be anything other than fun? I mean, you could ask the same thing about any game series. "How come people are so excited when a new Mario game comes out?" "no I can't really I don't see to many people talking about Bayonetta or even Venqished wich is a fantastic game.
and you don't get the same reaction for Mario as well.
my question was, what makes this franchise so different then other FPS's
60fps reduces input lag to almost nothing, giving you really tight controls. I like BC2 better than any CoD I've played including 4, but it's pretty clear what they do right.
It's America personified in a video game.
Violence
Patriotism
Consumerism (anyone want a new Jeep?)
and Zombies.
" I don't get when people are so confused as to why this series does well. If you like this type of game, it's a lot of fun both offline and online. I don't like JRPGs a lot but I don't sit around going "DURP WHY DO PEOPLE LIKE THE FINAL FANTASY GAMES DURP HURP" "but why is it better then other games in the genre?
Some people are just idiots. Did the marketing push come before the game got good or after? I don't remember seeing shit for Call of Duty 2. CoD was, at heart, a playable Saving Private Ryan then when the move came to go modern military, it became a playable version of The Rock. With tight, responsive controls and gameplay that's both high on exciting set pieces and narrative, there's more to it than just guns, guns, guns.
CoD is just about the closest thing to get to a playable movie experience while still very much being a game. There are parts that everyone can go "oh yeah, remember when that happened?" as if it was Black Hawk Down or Saving Private Ryan or something, and the base mechanics work well. Without being hampered by QTEs, it's the most balanced game/movie experience that games have ever had, that I've experienced (I haven't played Uncharted 2 though). People like their action, and CoD has a lot of that and it does it well for the most part (or at least it does it user-friendly enough for most people to enjoy it). After all the cinematic stuff, then it has a addictive multiplayer that's easy to get into (however dumb the community may be).
Ah, the Call of Duty franchise. While it's been going on for years now, it only really became a huge, "mainstream" hit with 4, WaW, and MW2. At this point, "Call of Duty" became "Halo," the default go-to "video game wherein dudes are shot by other dudes," as far as the mainstream was concerned. Most gamers don't consciously notice it, but I'd say that the 60FPS that pretty much every CoD game has had contributes to how "good" the game feels to play. And the little things like the clicking noise when you hit someone since 4, as well as the addictiveness of getting new killstreaks and perks and what have you as you level up (not to mention turning "prestige" into an accepted verb). Oh, and throwing zombies in does nothing but help, because, as you know, everyone loves zombies.
Combine all of these things with the longtime fan appreciation for the series and Activision's "keep putting more games with the 'X' brand name on it into the market until nobody gives a shit anymore, and then keep doing it for a few more years, just in case" mentality and marketing power, and it's not really that hard to see why this has been the biggest video game franchise over the past few years.
" @Soulderon: I don't play this, but I think what gave Modern Warfare a huge splash was that: A: It was a great big army game. They're the kinda games that go over well with the mainstream- like guys who buy only GTA and football games every 12 months. B: It was MODERN warfare, and people are a lot more interested in the modern military now than they would be in another World War 2 or Vietnam game. and C: The multiplayer seems to be taking all the crazy collecting upgrade RPG stuff we've bin used to, and introducing it to the type of people who've never played anything like that. So I guess it came off as an awesome new way to do multiplayer. So I guess they did everything right, and made it mainstream. "Thumbs up
What makes Tiffany so great? Just because she's super pretty, and has a cool car, Ken is interested in her. I want Ken to be with me!
It's basically the 1st person shooter perfected for the 21st century. These games are a lot harder to make than they look. Just ask the Medal of Honor guys. They tried to get the formula, and they failed miserably. Same with 95% of every 1st person shooter coming off today.
Yup. That's it. Marketing sells millions of copies. That's why." Marketing. That's literally all the series has going for it. "
/sarcasm
It's because the games feel so good. The shooting is as pure as it gets in the genre. There really isnt another game that feels quite like the CoD engine does. Bad Company is close, but it's still a little janky (but I love the game nonetheless).
I mainly like COD games for their singleplayer portions, and to me it is because it pretty much encapsulates the perfect mixture of action that i dreamed about as a child. I used to play "guns" with my friends when i was little and we'd imagine we were our favorite action star and just shooting each other, what boy didnt when he was growing up? Even when i was alone i was pretend to act out my favorite action scenes from movies because i just thought it was cool. In Call of Duty you are thrown in the center of crazy situations and you get to pretty much live your child hood fantasy, you are the star. Sure the stories are usually crazy or dont make much sense, but the action is great! Ever since call of duty 1 the single player experience has delivered the same kind of intense thrill, and that is what always brings me back. Not the multiplayer.
" CoD is just about the closest thing to get to a playable movie experience while still very much being a game. There are parts that everyone can go "oh yeah, remember when that happened?" as if it was Black Hawk Down or Saving Private Ryan or something, and the base mechanics work well. Without being hampered by QTEs, it's the most balanced game/movie experience that games have ever had, that I've experienced (I haven't played Uncharted 2 though). People like their action, and CoD has a lot of that and it does it well for the most part (or at least it does it user-friendly enough for most people to enjoy it). After all the cinematic stuff, then it has a addictive multiplayer that's easy to get into (however dumb the community may be). "I agree with your point of view.
CoD4 was the game where it really became massive. Everything since then you can just point back at CoD4 and (rightly) say their success stems from there - they haven't done anything drastically different since then.
So the question really is 'What made CoD4 so special?' The answer to that is that it pretty much single-handedly revolutionized competitive multiplayer on the consoles, making persistent character progression the de facto standard across the market. Couple that with what is widely considered to be one of the best single-player FPS campaigns ever made and you have a recipe for success. They managed to please pretty much everybody - if you weren't a big multiplayer fan then it was still worth buying for the campaign, and vice versa.
The runaway success of MW2 was a direct result of the almost universally positive word of mouth from CoD 4 and the (brilliant) marketing for MW2. Nobody was waiting for reviews of MW2, they just bought it because everybody held the predecessor in such high regard and because of the super-slick marketing.
Sure there will be some people who say none of the games are that great (there always will be, and a few of them will even genuinely feel that way), but who gives a fuck when you're selling about 15 million copies?
" the carrot-on-a-stick approach to multiplayer. "you worded it so beautifully that i felt the need to touch myself after reading that
" It's fun, and rewarding.i personally hate COD but this is pretty much true
Callsigns, killstreaks, levelling system.
Operant conditioning :) There's a lot of it. "
@Soulderon said:
" @GunslingerPanda said:What new modesso do you think that the new modes in Ops are not innovative enough? "" Marketing. That's literally all the series has going for it. "
you mean the gimmick gametypes?
sticks and stones is stupid
Gun Game is cool but a straight rip off of gun game from css
one in the chamber is kind of cool but its not like the gameplay will be much different from other similar gametypes
sharpshooter is just dumb...
so I understand that you don't like the new " gimmick gametypes " as you call them." @foggel said:
" It's fun, and rewarding.i personally hate COD but this is pretty much true
Callsigns, killstreaks, levelling system.
Operant conditioning :) There's a lot of it. "
@Soulderon said:" @GunslingerPanda said:What new modes you mean the gimmick gametypes? sticks and stones is stupid Gun Game is cool but a straight rip off of gun game from css one in the chamber is kind of cool but its not like the gameplay will be much different from other similar gametypes sharpshooter is just dumb... "so do you think that the new modes in Ops are not innovative enough? "" Marketing. That's literally all the series has going for it. "
I like it because of the fast paced action, simple but you can pull it apart and really go crazy with some of the perk stuff. Also leveling.
" @kishan6 said:not all of themso I understand that you don't like the new " gimmick gametypes " as you call them. "" @foggel said:
" It's fun, and rewarding.i personally hate COD but this is pretty much true
Callsigns, killstreaks, levelling system.
Operant conditioning :) There's a lot of it. "
@Soulderon said:" @GunslingerPanda said:What new modes you mean the gimmick gametypes? sticks and stones is stupid Gun Game is cool but a straight rip off of gun game from css one in the chamber is kind of cool but its not like the gameplay will be much different from other similar gametypes sharpshooter is just dumb... "so do you think that the new modes in Ops are not innovative enough? "" Marketing. That's literally all the series has going for it. "
but they are completely gimmicks
thats like saying zombies in halo isnt a gimmick
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