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One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
A combo that can be extended indefinitely. They are often unintentional inclusions in the game, though they undeniably shape the games for better or worse
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
Rekka is an archetype in Fighting Games that had 2-3 district hits and it moves in the each hit with little to no pause. but the first part is on block and you'll continue into the later parts as hit confirms.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
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