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When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Hand-drawn or computer-generated animation.
Attitudes towards the Clown vary from person to person. Some find entertainment and humor, others feel really creeped out by their overly flamboyant nature. Ultimately, games tend to take the path of a more horrific presentation to stimulate the atmosphere of a particular setting.
Plotting and scheming, usually for wealth or power.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
This concept is for games where at least one of the main characters is female.
A system of social and economic organisation which focused on a hierarchical organisation of society. Decentralization of political authority and military power were common in feudalistic societies. Japan and Europe in the medieval period were heavily feudalistic in their organisation.
Characters that have a French accent.
GamersGate is a client-free digital distribution service.
Eurogamer's digital distribution service.
Creatures that bleat. Some are also satanic.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A punk-derived subculture of people predominately clad in black. Often confused with Emos.
Guards guard stuff, block doors, and sometimes arrest you.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
A gameplay mechanic allowing players to store their items and freely carry them around.
Usually found in adventure games, when players combine two or more items to create one or more new items.
A reporter for a news-outlet, whether it be as a writer or photographer.
A Christian military order from the middle ages, known for their skilled warriors wearing white mantles with an emblem of a red cross.
This concept is for games in which at least one of the main characters is male.
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