I think Braid is pretty good
Braid
Game » consists of 11 releases. Released Aug 06, 2008
- Xbox 360 Games Store
- Xbox 360
- PC
- Mac
- + 5 more
- PlayStation Network (PS3)
- PlayStation 4
- Linux
- Nintendo Switch
- PlayStation 5
Manipulate time to complete puzzles in this 2D platform game made by indie developer Jonathan Blow.
What do you think of Braid?
I think 15 bucks is too much for it.
Yeah, same thing with Limbo. Both are good games but cost too much.
I wonder how many people actually understood the underlying story. Or how they interpreted it; some think it was about Tim and the atom bomb, others thought it was simply Tim and his girlfriend princess-thingy, etc. Wait, I take that back, I wonder how many people actually beat that game.
@Icemael said:
The environments were gorgeous, the music was beautiful and the time-warp systems were really cool. Figuring out exactly how the systems worked was fun, but the actual puzzles were for the most part lacking. The story was laughable (even more so than what's usually found in indie games).Overall a good game, and probably the best indie title I've played (not that that's saying much). I wish Blow would make a sequel where the time systems were expanded and the puzzle design advanced, but hey, I guess that's just not indie.
I'd be all for a Braid sequel, but since Tim turned up to be a creepy raper guy, it makes a sequel happening that much harder.
@Dalai said:
I'd be all for a Braid sequel, but since Tim turned up to be a creepy raper guy, it makes a sequel happening that much harder.
That's not the only thing that would get harder
I thought the last level was absolutely brilliant. In fact I think the whole game is absolutely brilliant. I consider it a work of art, since it impacted me more than any movie or book has so far. It's really a shame the game will be largely overlooked by the mainstream, considered yet another silly video game by most :(
I agree it seems people throw out the word pretentious just for the hell of it.
It is amazing. It is not pretentious. It is just awesome.
I did really enjoy it, but with the amount of frustrations I had and the short length I felt it was just a pretty good game. It does seem to get a lot of REALLY high praise, and I am sure for some the artistic quality makes it that great, but for me it's not quite a masterpiece.
One of my favorite games. Beat it in two sittings, only stopping to eat. The puzzles are unmatched, and the story is great too. The ending can't really be replicated in another medium, nor can the pacing and tone.
But even more interesting is listening to Jonathan Blow talk about making the game. The way he thinks, and the things he believes in and tries to communicate and demonstrate in the game are fascinating. He has a really cool and thought provoking school of thought when it comes to game design. If you ever have the time, go on YouTube and watch some of his demonstrations. Like this, among others.
Does anyone know the definition of art? Of course the game is art. Every game, movie, drawing/painting, and form of music, is a form of art. Anything that's created from an individual, and shown to an audience (us), is art. As for people liking it, that's up to our own opinion. And some artistic works are better than others. So no matter what, it's all art. You can't just say it's not art just because you don't like it. Sorry to change topic, and I rarely even think of this, but it just came to mind like a light bulb; it's so obvious that games are art.
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