Brad Furminger broke into the gaming industry in 1998, joining Silicon Knights as a Game Designer. He served as one of the Lead Designers on two Nintendo GameCube titles, as well as two unreleased versions of Too Human prior to its eventual release on the Xbox 360.
Brad parted ways with Silicon Knights shortly after the release of Too Human and joined the team at Bedlam Games in February of 2009, where he served as a Senior/Lead Game Designer until the studio closed in the summer of 2011. Brad retired from the industry in 2012 and began a teaching career in videogame design and production.
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