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Christianity is a religion based on the life and teachings of Jesus. It is also the largest religion in the world.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Games that fit this category involve characters that can traverse different dimensions.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
This concept is for games in which at least one of the main characters is male.
When the character the player is controlling dies as part of the game's plotline.
The concept of a character leaping forwards or backwards in time.
A man whose wife has died.
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