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Concept »
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
The ability to dodge an attack, making the player untouchable for a brief period.
Guard Crush is a mechanic in Fighting Games where a player/AI opponent blocks too much and making a character to open to use another attack.
A form of gauge seen in some fighting games. As a character guards against attacks, the meter depletes. The guard is broken if the meter empties.
This form of leveling up does not need XP to level up stats. The character levels up a skill simply by doing the action.
A real-time battle system used in Namco Bandai's Tales franchise.
Lizalfos are anthropomorphic lizard enemies in the Legend of Zelda series. They always carry a sword and some varieties also use shields.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
Stalfos are skeletal enemies in the Legend of Zelda series, commonly wielding swords with surprising skill, and wishing for nothing else than to murder the living. Ocarina of Time implied that adults who enter the Lost Woods are transformed into Stalfos.
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