Jeff Grubb and friends make a meal out of today's top stories in video games.
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The island where you get small (Diamond is Unbreakable 07)
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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Alien Grunts are the primary combatant force of the Nihilanth's Xen army, alongside the enslaved Vortigaunts.
A creature from the Half-life series, it hangs from a ceiling. From there, it lowers its tongue, hoping to catch anything and pull it up to be eaten.
This page is for Black Mesa the COMPANY, not the location. Describe accordingly.
A squid-faced enemy that charges you like a bull. Seen in Half-Life and planned but cut from Half-Life 2.
Either a force of over arching evil or a parody of the real world. The corporation is a common concept found in Video Games.
Term used in first person shooters where most of the game takes place in tight closed quarters.
Crouch Jumping is an action performed in FPS games in which the player crouches mid-jump in order to hurdle an obstacle or reach higher ground.
A peaceful elevator ride to the next part of the level or to a boss fight that becomes a non-stop barrage of enemies to fight.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Some rooms have faulty lights that flick on and off. Often this is used in horror games to help build an unsettling atmosphere.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
A giant and extremely powerful Xen alien that was an enemy featured in the original Half-Life and its expansion, Half-Life: Opposing Force.
GoldSrc, or Goldsource is the engine behind the original Half-Life.
Gonomes are the upgraded headcrab zombies in Half-Life: Opposing Force.
Spider-like parasitic animals from an unknown universe with amazing powers of genetic transformation. Introduced in the original Half-Life, headcrabs come in several varieties, all of which are incredibly dangerous to unsuspecting or unprepared humans.
A United States Marine Corps special forces unit sent to clean up the mess caused by the Black Mesa incident.
A three-legged 'dog' creature that appears in Half-Life. It attacks the player in packs and emits LOUD sonic waves.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The Ichthyosaur is one of many alien species encountered in Half-Life that have been teleported to Earth from the borderworld Xen
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
A character whose intentions seem to be to help the player character, but their motives are unclear.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
A mysterious alien race that appeared in Black Mesa shortly before Gordon Freeman teleported to Xen. They are openly hostile to anyone, including the Xen aliens.
An energetic and extremely destructive event which tears at the dimensional fabric of universes.
Not all scientists are mad and/or hell-bent on dominating worlds. Some are just your ordinary egghead with a coat.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
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