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A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A gameplay mechanic allowing players to store their items and freely carry them around.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
The systems in these games are governed by rules from the pen-and-paper RPG Advanced Dungeons & Dragons. There have been many turn-based and action RPGs that have utilized parts of the AD&D rule set.
Games based on tabletop (AKA pen and paper) role-playing games, such as Dungeons & Dragons or Vampire: The Masquerade. These can have any type of gameplay, as long as they are set in the tabletop game's universe.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
The act of turning one thing into another, be it lead into gold or earth into air.
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