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Game » consists of 16 releases. Released Feb 26, 2013
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A commonly used programming API for interactive sound creation and playback in games.
Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allows players to attack enemies or destroy items in the environment.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
A heads-up display is a graphical overlay of vital information used in most modern games.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A digital storefront which donates some of its profits to charity.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
IndieGameStand is a website that features and promotes a new independent game every 96 hours (4 days) for gamers to purchase at a discounted price.
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
The player is respawned (or has the option to respawn) immediately following death, and with minimal lost progress and little to no break in the action. This concept is often seen used in difficult or fast-paced games where frequent player death is treated as a learning experience.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
a jumping or leaping kick often portrayed in action movies.
Sliding on one's knees. Can be used to slide under objects. A variant of this is power sliding, which can be used to tactically escape a sticky situation, dodge enemy fire, or decrease range effectively to the enemy.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
This concept is for games in which at least one of the main characters is male.
Sometimes one playable character just isn't enough.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
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