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Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Humanoids with feline characteristics. Feline humanoids are most commonly seen in Japanese games.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
A phenomenon by which one or more aspects of a character are exaggerated to the point of becoming a much bigger and more pronounced part of their identity than they previously were, even to the point of becoming the character's defining characteristic. Named after The Simpsons character Ned Flanders, who in-between the show's earliest and latest seasons had his religious background exaggerated to the point of becoming an intolerant Fundamentalist.
Flickys are a fictional bird species found in the Sonic universe.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
Animals that have the ability of speech and in some cases are anthropomorphic.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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