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Game » consists of 1 releases. Released Feb 26, 2020
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Games that have been funded via public monetary contributions.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
An in-game design interface that allows the player to configure aspects of a game, among other things.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A three dimensional image or transmission commonly used in science fiction. May or may not be interacted with.
A gameplay mechanic allowing players to store their items and freely carry them around.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Usually found in adventure games, when players combine two or more items to create one or more new items.
Games that were funded through Kickstarter.
Games with language selection allow the player to choose which language is displayed or spoken in the game.
Inventory items that are living creatures.
This concept is for games in which at least one of the main characters is male.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Objectives that aren't required in order to win a scenario or mission. Completing optional objectives may, however, grant the player benefits such as items, shortcuts or additional assistance.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
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