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A multi-screen platform game developed by Floppy Electronics Ltd. for Commodore 64, PC and ZX Spectrum.
Compilation of five varied games published by Beau Jolly for Amstrad CPC, Commodore 64 and ZX Spectrum.
A compilation of five games published by Beau Jolly.
A compilation by Beau Jolly that contains five games plus two free ones.
One of a kind. A tense vector graphics game where you can't move, often compared to a 3D chess game.
A shoot'em up based on Space Invaders, where the player controls a spacecraft at the bottom of the screen moving left or right, destroying a wave of aliens above descending slowly in formation.
A platformer in which the mad professor must collect golden apples and feed his new invented machine, the Contraption, with them.
In this platformer the players task is to help Ogg the Caveman master the techniques of turtle riding and get him on the back of Kickstart the Turtle to the phone-box to tell his wife that he'll be late for tea.
A vertical-scrolling shoot'em up written by John P. Shay and published by Solar Software for the Commodore 16.
The final game in the Berks saga
In this action game written by Jon Williams the player takes the role of Major Blink, the creator of the Berks, who has now become a painter. All blocks must be painted from all sides by the Major while homing drones must be avoided and bears, who try to repaint the blocks, must be shot.
Each territory must be cleared of the mindless Berks using the Terror Tank in this single screen shoot'em up written by Jon Williams.
A motorbike racing management simulation game published by CRL for Amstrad CPC and ZX Spectrum.
A platform and ladders game where the main protagonist Mick The Mechanic must collect oil to pour it out and make a car appear.
A platformer where the player has to guide Jasper back to his home through 22 screens full of danger. To overcome obstacles found objects can be picked up and used.
The thirteenth game of the Scott Adams text adventures series and the first which was never released in all-text format.
Created by Ian Bell and David Braben, this space trading / combat game was revolutionary; combining wireframe 3D graphics with open-ended gameplay to create a distinct gaming experience. Originally released for the BBC Microcomputer in 1984.
This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow.
A Robin Hood-themed single-screen platformer written by John P. Shay and published by Solar Software for the Commodore 16 and Commodore 64.
A shoot'em up based on Namco's arcade game Galaxian, where the player controls a spacecraft at the bottom of the screen moving left or right, destroying aliens above.
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