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Concept »
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A special challenge mode offered by some games in which players test themselves against a predetermined scenario, which changes each day.
An in game reward for simply logging in to a game.
A quest or set of quests that are only available to be completed within a single day.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Boxes of random items, usually able to be purchased using real money currencies.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
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