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Game » consists of 0 releases. Released Apr 07, 2015
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Finishing moves are typically moves that end a fight in a traditional fighting game.
A monetization structure common to mobile games where purchasable in-game currency is spent in exchange for randomized digital rewards, often in the form of collectible characters.
This describes when the player is able to interact directly with a character's body. While this is often meant to be erotic, there are cases where it has a non-sexual context within games.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An archetype of Japanese origin of often female characters using magic to battle evil.
Sexual behaviour that deviates from the norms of society.
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