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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
The ability to grab your opponent mid-air and throw him once you have your hand on him.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
A person leading a double life. This character has more than one way in which they present themselves to the world.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Games that feature more than one style of Game Over screen. Alternate Game Over screens are often used when the player loses in specific ways.
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
A female warrior from the Amazons, an all-female nation in Classical and Greek mythology.
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
Anaglyph 3D is a form of stereoscopic 3D that uses filters (usually opposing colors) to display images to each eye separately.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
Archers are marksman that practice the arts of archery. Archers specialize in picking enemies off from a distance one by one. using bows and arrows to deliver precise shots to unsuspecting opponents. it's a class base or a unit for a strategy game, archers are lightly armored and have less hitponits. but has moderate speed, longer range and highest damage of them all.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Assault is an objective-based multiplayer game mode that involves an attacking team trying to destroy an objective that is guarded by a defending team.
Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
A partial reward granted to the player for aiding a teammate by softening a target or helping to fully score by completing an objective in competitive multiplayer. Assist Points may also refer to bonuses awarded for simply supporting an ally with repair, supplies or a defibrillator zap.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Attacking an unaware opponent from behind; this often gives the attacker the first strike or some other combat advantage.
Videogame bosses, generally enormous ones, that take up the entire background of the screen you fight them on, usually only extending the body parts they attack with (and for some reason, their weak point) into the foreground where the player can interact with them.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
An ability with which a person can uphold exceptional equilibrioception. In other words, not falling over.
These are games based on toys or toy franchises.
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