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Game » consists of 2 releases. Released Mar 13, 2019
The 23rd Annual D.I.C.E. Awards celebrate the best games of 2019, as voted by industry professionals.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Games that ask the player whether they are sure about the decision that they have just made.
A dead end is when a path or road is blocked off, whether intentionally or accidently, and players are forced to turn around.
Game titles that make a statement of fact or opinion.
A level/mission/chapter that shares a name with the game itself.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The 20th annual Game Developers Choice Awards celebrate the best games of 2019.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
The ability to manipulate or control gravity in some way.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
In some games, either after completing the main game or as part of the game itself, players must replay a harder version of the same level. This is not classified as a different difficulty level, as the levels usually add new mechanics or enemies.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
IGF is the Independent Games Festival, an annual gathering of Indie developers. The term also refers to the associated awards.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
When a level select screen takes the form of a map.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
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