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A PSP exclusive action game developed by ASCII
This tambourine-based rhythm game is similar to Samba de Amigo. Unlike the arcade version, this home release is focused on the J-pop act, Mini Moni.
Create your own epic role-playing game in the console version of Enterbrain's innovative computer series.
One of the most popular entries in ASCII's RPG Maker series, RPG Maker 2000 was largely responsible for popularizing the use of RPG creation software outside of Japan.
The 1999 edition of Derby Stallion
Fighter maker allows players to create fighters using Its feature of robust character creation system, letting players even create animations.
The final Super Famicom game in ASCII's horseracing simulation series helped to promote Nintendo's "Nintendo Power" cart-writing service with a special cart release.
A BASIC language programming software for the Sega Saturn.
The sequel to ASCII's sound novel creation tool.
The sixth game in ASCII's horseracing/gambling simulation series.
A horse-racing simulation game from ASCII. The second of four games in the series to be released on the Super Famicom.
Derby Stallion on the NEC PC98.
A Super Famicom strategy JRPG featuring a time-travelling hero named Mervil. Elfaria's Susumu Matsushita was responsible for the character design and art direction.
A horse-raising and -racing simulator for the Super Famicom and the first full sequel in ASCII's Derby Stallion series.
A mascot platformer that was developed by ASCII, published my Titus and was released in 1993 in Japan and 1994 for Europe and North America.
The first entry in ASCII's RPG Maker series to use the name 'RPG Tsukuru', the name by which the franchise is known as in Japan.
The second game in ASCII's Derby Stallion series.
A volleyball game with Sanrio characters.
A horse-raising and racing game from ASCII Entertainment. This is the Famicom original.
This sequel to Spindizzy is an isometric, navigation-based puzzle game developed and designed by Paul Shirley.
A baseball team management game for the Famicom and the second game in ASCII's long-running "Best Play" series.
First person dungeon game where you use a light gun to navigate the world.
A card-based puzzle game by ASCII, originally released for Japanese computers, where the goal is to line up cards on a 5x5 grid to reach a certain score goal through various poker hands. In Japan, the game is named for the Ryukyu Islands and has a Japanese tropical theme.
A Japanese baseball sim developed by ASCII for the NES. It focuses more on team management than playing the sport itself.
The earliest action RPG creation software, this was one of the first games in ASCII's popular RPG Maker series.
A naval strategy game developed for the NES by ASCII in 1988. It was the first of its kind for the system and was never released outside of Japan.
First person space combat for the NES.
ASCII's first RPG creation software and a precursor to their popular RPG Maker series.
Released for the Fujitsu FM-77 AV computer in 1986, this game was an early 3D first-person shooter. It was notable for its advanced 3D graphics engine, which processed 3D polygons at high frame rates for its time. It was the first FPS to use 3D polygons.
A sequel to the first Sokoban, this release adds the new feature of giving the player the ability to 'cheat' in comparison to the original rules.
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