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Rami Ismail's Top 10 Games of 2014

Vlambeer's resident jet-setter takes a brief travel break to let us know what games he dug most in 2014.

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When Rami Ismail isn't gallivanting about the globe giving talks, he's working at Vlambeer making games you have probably enjoyed at one time or another, like Ridiculous Fishing, Luftrausers, and the currently in Early Access Nuclear Throne. Keep up with his travels by following him on Twitter.

Best Game: Mario Kart 8

I had expected Super Smash Bros. for Wii U to be my Nintendo party game of the year, but Mario Kart 8 ended up being such a flawless game that that honor must go to it. Not only was it an extremely solid party racer in a genre where Split/Second and Blur still linger in my party routine, Mario Kart 8 held my spot for game with best Art Direction for the majority of the year. Mario Kart 8 was a game that brought me tremendous fun and frustration, and Blue Spiny Shells are the worst.

Best AAA Game: Destiny

I make action games, and if you’ve ever played a Vlambeer game you know that the feel of things is what makes our games tick. It’s the little details in recoil, the slowness of the camera, the muzzle flash, the impact effects--a good game is something you feel in your fingers minutes after you put down the controller. Destiny’s double jump is a perfect example of exactly that. The weight of your character in the camera movement, the feeling of a tight skirmish, the projectiles flying past your head as you run, the subtle differences in how the double jump effects your jump based on timing… Destiny feels amazing, and that makes a game hard to put down.

Best Indie: Threes!

Having gone through a cloning debacle myself with Ridiculous Fishing, it was awful seeing the whole range of emotions impact Threes! developers Asher Vollmer and Greg Wohlwend. Threes! is wonderfully whimsical, strategically sound and aesthetically appealing. The game brings such a deceptive level of depth that Tumblr started analyzing the systems behind it under the nomer ThreesPorn. When I have to explain what videogames are to my neighboring passenger on an airplane, Threes! remains one of the games that I show.

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Best Atmosphere: Alien: Isolation

For years, it’s been a joke in the industry that movie games simply don’t work, but mostly that an Alien game does not work. It makes sense when you think about it: games are a medium that allows players to take the role of a terrified person in an unmanageable situation relying on their wits and instincts, and that rarely translated to gameplay very well.

Audio is critical in horror games, and the adaptive audio engine in Alien: Isolation is brilliant. Where normally the audio in a game is based on many different things, here the audio is triggered only by things the player is aware of directly. No audio cues that something bad is about to happen, or that you’ve manage to lose the alien. It’s the opposite of what we’re used to in games, but it might just be a new default.

I think the best compliment I can give Alien: Isolation is that I didn’t finish it. Based on me just not mustering the courage to continue playing the game, I guess I wouldn’t be a survivor aboard the Nostromo or the Sevestapol--I’d hide in a cupboard and give up.

Best B-Game: Earth Defense Force 2025

As a fan of the Earth Defense Force games, I’d been clamoring for a new chance to shoot giant bugs and bipedal laser artillery robots since EDF 2017. The in-between release, Insect Armageddon, had been made by a studio that tried to make a proper game out of Earth Defense Force, but that’s not what this series is about. EDF is a game that would proudly write "frame drops" on its feature list, and 2025 does not disappoint--it’s bigger, better and more ridiculous every step of the way. Where the whole goal of Earth Defense Force 2017 was to destroy the alien mothership, this new installment notifies you that ten alien motherships are coming to Earth from the dark side of the moon before the third mission is over.

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Best Whimsical: Tomodachi Life

Tomodachi Life’s European release was anything but smooth, and I personally think the criticisms towards the game not allowing for non-heterosexual relationships are more than valid. It wasn’t until I played the game that I realized just how nice it is to have a little character that represents you wandering around without direct control.

Since me and my partner are both game developers and we both travel a lot, having our little character fall in love, live together and do silly things was one of the most calming and funny things I’ve seen in a video game.

Offering the player so little control over the events in the game made me lose interest relatively soon, but the sense of wonder and amusement Tomodachi Life offered me through seeing myself, my partner and my friends act on their own surely placed it on my list of favorite games of 2014.

Best Multiplayer: Lethal League

2014 brought even more local multiplayer madness to the forefront of gaming, and as someone that loves to invite some friends over for some gaming when I happen to be in the Netherlands, that’s fine by me. And sure, while I love getting a round of Street Fighter or Super Smash in, it’s the indie multiplayer games that really get me. Samurai Gunn, TowerFall, Gang Beasts and Nidhogg were among my most-played games of 2014, but Lethal League was just that little bit more.

Lethal League strikes an amazing balance between being fun to play and amazing to spectate, a match happens as much during the action as during the moments you hit the ball, and in charges in a completely over-the-top anime effect that can last seconds that seem like hours, and it’s impossible to not shout at the game while you await the incoming blur that is the ball.

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Best Mobile: FRAMED

FRAMED is exactly that type of game that I feel iOS deserves more of. Clever, different and polished, the game offers players an interesting twist on narrative structure in games through a simple comic book metaphor. FRAMED joins games like the brilliant 80 Days, Monument Valley, Sword & Sworcery and any Simogo title ever in proving that the mobile platforms have a bright future ahead of them, if only we treat the platform as a whole and serious part of the industry.

Best Emerging Territory: Dynetzzle Extended

Part of what I do includes flying to places around the world where the games industry is starting to grow and seeing how I can help. I see hundreds of games that barely anybody in the world will ever hear of in places like India, Taiwan and Uruguay--and some of them surely deserve more attention. Dynetzzle is one of those games. Made by Indian developer Vishnu Vadakke Pariyarath, Dynetzzle replaced Sudoku as my favorite solving game by being really simple to understand and really rewarding to solve. More than anything, I believe games can be made by anyone nowadays, and I think that giving attention to people making great games in places we normally don’t check will make games a better medium in the future.

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Best …:

So many interesting games were made in 2014. Shadow of Mordor was pretty good. I’ve been told Dragon Age: Inquisition is great. Transistor was cool. Ledoliel was wonderful, but felt out of place on this list. I really think Sportsfriends is an important thing. Watch_Dogs really wasn’t as bad as people made it out to be. I never got into Desert Golfing. I laughed when one of the games on the 7DFPS jam that the other half of Vlambeer organizes was called GAME OF THE YEAR: 420BLAZEIT vs. xxXilluminatiXxx [wow/10 #rekt edition] Montage Parody The Game. I played for weeks on my PlayStation Vita. I was so excited to play Halo: The Master Chief Collection, and I wasn’t disappointed. I browsed indie store itch.io for hours, playing game after game with a smile.

But being challenged with adding a tenth game to this list, I’ll have to admit that I honestly don’t know. 2014 was an odd year. We’re clearly reeling from new console launches, we’re trying to endure growth pains as our medium becomes more accessible, we’re shocked by the organized harassment against (mostly female) developers and we’re recovering from being the year after the big indie year that was 2013.

When I think about my favorite gaming memories from 2014, I think my favorite thing was seeing not just how normal gaming is becoming, but how normal game development is becoming.

So more than celebrating a tenth game, I’d like to mention Hack ‘n Slash, the hundredth re-release of Minecraft, GlitchSpace and Machineers, which all join Spacechem and other programming-based games in a list of being wonderful games that also teach you how to code.

52 Comments

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cooltube96

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Solid list.

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rmanthorp

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rmanthorp  Moderator

Rami is a cool guy aND LETHAL LEAGUE AWWWW YEAAHH!!

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conmulligan

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Edited By conmulligan

This is a terrific list.

If you're going to advocate for Destiny as one of the best games of the year, this is a great way to do it — issues about the breath and diversity of content are hard to ignore, but the game plays so well despite all that.

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AMyggen

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Rami!

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fobwashed

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that best B game. yes. I prefer 2017 and the one in between was pure garbage but yes. EDF!

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KingdanglerBK

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destiny- no way!

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ASilentProtagonist

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I need a Wii U.

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mbdoeden

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Edited By mbdoeden

Lethal League, hell yeah!

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Vlambeer

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Oh and obviously, Lelodiel is properly spelled as Ledoliel. My bad, there!

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billymaysrip

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Great list, and it's cool to see all of the indie shoutouts. I had not idea that the 7DFPS jam was organized by Vlambeer; it was a fantastic game jam with some really cool games!

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csl316

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I can support the reasoning for Destiny. My problem is I played Wolfenstein first and liked the feel of the shooting there much more.

And hell yeah, more EDF love.

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alex

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Y2Ken

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Great list, trust Rami to throw off the formatting. :p A great read, though; will have to look into Dyenetzzle.

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Vlambeer

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@csl316: I would love to agree with that, and I did thoroughly enjoy the game. However, the LaserKraftWerk weapon totally destroyed the game for me in terms of feel and balance. I spent too much time feeling like I was waiting for the LKW to recharge, hiding behind a corner, just to fire a highly unsatisfying weapon.

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vucubcaquix

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Always a pleasure, Rami.

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JayDubya

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Goede lijst, Rami!

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csl316

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@vlambeer: Very true, towards the end it made you feel powerful but became my go-to option far too often. Slowed the pace as you fought bigger and bigger enemies since rechargeable ammo made more sense than firing off limited rockets. Come to think of it, the difficulty spikes against some of the larger enemies occasionally slowed the pace to a crawl unless you got kind of cheesy.

Enemy and weapon design aside, I still loved the gunplay. Guns felt powerful and impacts felt meaningful (oh hey, like a Vlambeer game!)

Destiny's movement and shooting was well done, not to take away. It just didn't hit me as hard since I just came off Wolfenstein and replaying Halo 4. Easily the best part of Destiny, aside from the skyboxes, so at least they have a solid foundation to build off of.

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Vlambeer

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@csl316: Exactly that. It felt powerful, but impactless - and the battle designs were just awful at some points. I remember a battle in some train station where I literally spent 25 minutes chipping off tiny amounts of health. I've spent hours grinding in Destiny, but at least that felt meaningful in a minor way. Wolfenstein's encounters too often just felt broken.

I'm actually playing through Halo 2: Anniversary again and after getting so many hours in on Destiny, I can't help but feel Bungie definitely got better at their craft.

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csl316

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@vlambeer: I know the exact encounter you mean. First time in a while where I was close to lowering the difficulty. Even Doom on Ultraviolence allowed me to strafe around and skillfully work my way through levels, while Wolfenstein's encounters occasionally devolved into chip damage and hoping someone doesn't spawn behind you. Not an issue all the way through, but there were some infuriating moments.

It's interesting you mention Halo 2, since i just replayed it as well. It felt like a step down from 1, but each successive game after that felt like an improvement. Two decades of FPS games certainly allowed them to hone it. Just such a shame that as a single player game, the mission design of Destiny doesn't meet expectations.

Which is strange, Halo's Firefight mode was straightforward but I played it for dozens of hours. Super Crate Box and Luftrausers had a limited scope, but I couldn't put them down. Interesting how expectations for Destiny eventually became the game's own worst enemy. When looking at it purely from a gameplay sense, it's pretty damn good! My top 5 games are all on my list solely due to gameplay (Bayonetta 2, Tropical Freeze, Mordor, Wolfenstein, Shantae), but as soon as I heard the budget for Destiny then the combat became almost secondary to what I was buying it for.

Been long enough from Destiny's launch that I should probably just pop it in again. Without the bloated expectations of the marketing, maybe I can just think about it as a fun game rather than a blockbuster production. Which, based on your summary, is how you were able to approach it.

Sorry, just thinking out loud here. But seeing "Best AAA Game: Destiny" just hit a certain part of my brain.

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cooljammer00

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So what makes Mario Kart 8 not a "Triple A" game? It's in HD, a good amount of money probably, it's current gen, etc.

I'm not being facetious, I'm just a bit confused.

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RagingFlower

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420 blazeit has to be GOTY, it says it right in the title.

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NTM

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Alien Isolation is my favorite game of the year, but after a short while, it's not that scary or even intense really; the game is really just about taking your time and noticing your surrounding through sight and sound; not running through it, otherwise you'll die.

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Edited By wunderkin

@cooljammer00: I think since it was his Game of the Year, he didn't want to doubledip and have it win a lesser category. Same thing with Threes winning the indie game but not the mobile game for him.

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TheHT

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Rami gets it. Destiny just feels fantastic.

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citizenjp

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Hell yeah Lethal League is the jams. So is Rami. AND Nuclear Throne.

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sparky_buzzsaw

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Hell of a well written list. I always enjoy seeing these folks put their thoughts into award categories as opposed to just a straight up top ten. Not that the alternative isn't enjoyable, it's just far more captivating as a reader.

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Mortuss_Zero

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Whenever people talk about Destiny being good, they focus on the gameplay. And man are they right about that, feels so good.

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Vlambeer

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@cooljammer00: Mario Kart 8 already got Best Game overal for me, so I wanted to talk about my favorite AAA game that was not MK8. :)

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Vlambeer

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@csl316: I've actually always felt in terms of combat, Halo 2 was probably the strongest Halo that Bungie created. In terms of world, it was probably the weakest - although it has some quite memorable sequences. (I'll honestly admit that I thought 343 did an amazing job of recreating such iconic scenes in HD).

I don't think Destiny was ever meant to be a single player game. The battle scenarios too often are built for flanking or supressive fire and offering multiple paths, inching closer to something like Gears of War (which really was a co-op game too) than to Wolfenstein. So much of the games brilliance comes from saving one another from sudden enemy surges, from finding openings while the others distract the mobs.

It's that double-jump-smoothly-transitioning-into-Titan Smash into a group of enemies that feels great, but it only has meaning only because of your friends being there. I do not think that is by accident - I think that was wonderfully crafted that way by Bungie.

Ironically, I do not think Bungie fully understands what it has created, and I think The Dark Below really showcases that they're trying to figure that out as they go. In that regard, it feels like us and them are in similar situations with Nuclear Throne and Destiny.

Making a AAA game has never been this risky, and trying something monumentally ridiculous like Destiny requires you to have made Halo, but also to have the guts to leave that behind and try something new. It's an amazing gamble and experiment in the AAA space, and just for that they get my utmost respect.

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csl316

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@vlambeer: Good to hear your perspective, Rami.

Congrats on winning Best Music!

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AMyggen

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Good to see MK8 getting some love here!

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hassun

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Time to check out Dynetzzle.

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Chillicothe

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Best Emerging Territory: Dynetzzle Extended

Part of what I do includes flying to places around the world where the games industry is starting to grow and seeing how I can help. I see hundreds of games that barely anybody in the world will ever hear of in places like India, Taiwan and Uruguay--and some of them surely deserve more attention. Dynetzzle is one of those games. Made by Indian developer Vishnu Vadakke Pariyarath, Dynetzzle replaced Sudoku as my favorite solving game by being really simple to understand and really rewarding to solve. More than anything, I believe games can be made by anyone nowadays, and I think that giving attention to people making great games in places we normally don’t check will make games a better medium in the future.

This is a real good thing about the current video game market, thanks for pointing this out, man!

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kafu288

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Rami is an awesome guy. He was playing JS Joust at PAX Aus for ages.

I'm liking these lists that have catergories. Its interesting to see the thought process behind selection

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mike

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Buy Nuclear Throne. DO IT

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PrivodOtmenit

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Destiny playing well does not make up for its lack of depth and content. Most games would be crucified if they did the same thing.

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sammo21

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Great list, Rami.

I gotta say playing Halo recently really made me think all the fights and skirmishes in Destiny were bad. :( Just me, maybe. I'm to the point know where I don't even think it plays very well, at least compared to the pedigree that preceded it.

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Vlambeer

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@privodotmenit: I wouldn't crucify them - I honestly couldn't care less. I'd rather have a game with minimal content that I love playing for 40 hours than a game with tons of content that I struggle with for an hour before giving up.

@sammo21 I actually thought a lot of battle design was way better in Destiny. They finally managed to move away from the common Halo beats, and feel a bit more confident in trying interesting things in the designed encounters. I'll add that the respawning on enemies can sometimes really ruin the flow of things, though.

@chillicothe The reason I travel so much is because I think it's important to gain perspective on the worldwide industry - and I've just seen so many amazing games. I can't wait to see what happens when all of the countries I visited grow international reach with their work.

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dr_mantas

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What are these games

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PrivodOtmenit

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Edited By PrivodOtmenit

@vlambeer said:

@privodotmenit: I wouldn't crucify them - I honestly couldn't care less. I'd rather have a game with minimal content that I love playing for 40 hours than a game with tons of content that I struggle with for an hour before giving up.

I was talking more about the general gaming press, if it wasn't for Bungie that game would have been slammed hard.

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fram

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@hassun said:

Time to check out Dynetzzle.

Just picked it up from the Humble store for a buck. It's really good!

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DevourerOfTime

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I only needed to read "Lethal League" to know this list is legit, is the legitest.

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totsboy

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Nice to see Alien Isolation showing up on so many lists