
"No one is more authentic than Kid Rock."
As soon as it came out of his mouth, I knew I had to write it down. I also probably convulsed for a second or two, trying to contain myself and not burst out into laughter at the notion of Kid Rock's "authenticity." The man speaking was a marketing dude working on PowerGig: Rise of the SixString, a new three-player rhythm game built around the idea of presenting a more realistic experience, complete with a guitar that has six strings and can actually be jacked into a proper amp, if you like. It's a neat idea that, despite its unique guitar peripheral, seems like it's in the process of going completely off the rails with a fairly sizable authenticity problem of its own.
Kid Rock is one of the three exclusive performers in the game, along with Eric Clapton, who will provide "Layla," and Dave Matthews Band. The game will also include several non-exclusive tracks, such as "Cult of Personality" by Living Colour. Like previous band games, the songs are split up into multiple parts. However, PowerGig has no respect for bass players, as it's a three-player game for guitar, drums, and vocals. I feel that I can't get by this point without embedding this Kids in the Hall video on the subject of bass player respect, so here you go.
OK, moving on.

By default, the gameplay is no different than Guitar Hero or Rock Band, using the first five frets of the guitar. I got the chance to use one recently, and it's functional. The advanced modes will require you to do more than play it like a Rock Band guitar, and the end result is that the game will have you doing basic power chords, requiring specific string and fret work. It sounds like the note tracking won't be 100 percent accurate to the real songs, though, which seems a little strange. I mean, it's a real guitar, right? Why not go all the way? The guitar's kind of neat, though playing it really illustrated the amount of finger strength actual guitar players have. As a guy that essentially types for a living, you'd think that I would have stronger pinkys... but pegging that fifth fret down took a bit of work.

Anticipating this reaction, the developer's pre-E3 press release attempts to head off this line of thinking with the following quote:
“We know that people may be skeptical of the AirStrike drums at first glance when they see there’s no actual drums and can’t understand how that’s a match to our SixString guitar which is a fully-functioning electric guitar,” said Seven45 Studios Chairman and CEO, Bernard Chiu. “But we also know that as soon as people sit down to play it, they are going to see how much more real and authentic it feels to be moving much the same way true drummers do when they play, without the limits of the drum kits already on the market. Just like our guitars, the AirStrike drums are a step forward for authenticity in the band game genre.”

Authenticity is PowerGig's core issue. You'd think that by offering a controller than doubles as a real guitar, this would be as real as it gets. But the drums dismantle that entire story. After getting a demo of both controllers, I was more confused than anything else. Why would anyone want to play this way when other, more fully featured options are available? And that doesn't even take into account the Kid Rock factor. Hey, at least Clapton's pretty unassailable, right?
Here's some video of the drum controller, taken from what looks like some sort of in-game tutorial.