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Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A feature in games that allows you to see objects and objectives either completely or just more clearly than the game's regular vision allows.
Gliding is an ability that allows a character to extend their jump further usually through the help of wings or other aerodynamic tools. Unlike flying, gliding usually doesn't allow the character to gain or maintain altitude, but only slows its descent.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
A powerful variant of the fictional chemical venom that appears in Batman: Arkham Asylum and Arkham City.
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