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Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
A boxer is someone who participates in the sport of boxing.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Cheating is the act of creating an advantage by using methods beyond the normal means of the game.
"Hand to hand. It is the basis of all combat." -Gray Fox
A sharp blow delivered by driving the head into the opponent.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
Characters who speak Hiberno-English.
The idea of deriving a feeling of pleasure through experiencing pain or torment.
A designer can use a racial stereotype to make a character easier to understand, though in the process the character may come across as offensive and hurtful.
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