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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A style of gameplay where players must navigate a vast stream of projectiles.
Games with stories that involve aliens invading another planet.
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