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A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A page dedicated to the graphics engine that has powered games such as Doom 3, Quake 4 and Wolfenstein.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
When one type of ammo fits all.
Describes a situation where weapons and other equipment must be acquired from the environment, rather than being carried there.
An attack and defend-style game mode in Team Fortress 2.
A twist on the Payload mode in Team Fortress 2. Both teams are trying to push their carts to the end of the track while simultaneously trying to stop the other team from doing so.
If reloading your weapon with a less-than-empty magazine causes ammo to be wasted, you're playing a game with realistic magazine management.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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