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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
An aggressive species of extra-dimensional insects, antlions are a common foe that Gordon Freeman encounters during his adventures across Half-Life 2 and its episodic installments.
The Antlion Guard (also called Myrmidonts - or Myrmileonids, which means "Ant Lion" in Greek - by Vortigaunts) is much larger and stronger than the Antlion, and is a very formidable foe. Within the Antlion society, the Guards defend the Antlion nests' outer perimeter and entrances, and they control and keep order within the Antlion colony. Vortigaunts can also harvest Bugbait from slain Antlion Guards.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
Elites, also known as Sangheili are a Covenant race in the Halo series. During Halo: Combat Evolved and the bulk of Halo 2 they are the primary antagonists. They became semi allied with the humans in Halo 3, and are in a political crisis during Halo 4, some still at war with Humanity.
Grunts are part of the Covenant Army. Due to their sheer number and low standing, they are often used as cannon fodder.
An organism consisting of both natural and artificial systems.
In the Halo series, flying insect creatures who fight alongside the Covenant.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Hailing from the planet of Arborea, the Gen Mo'Kai are a highly nomadic race, their society revolving around clans rather than an individual. Combat is held in high regard in Gen Mo' Kai society, and they enter the tournament willingly for the challenge of competitive bloodsports.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
Spider-like parasitic animals from an unknown universe with amazing powers of genetic transformation. Introduced in the original Half-Life, headcrabs come in several varieties, all of which are incredibly dangerous to unsuspecting or unprepared humans.
Hunters, or Mgalekgolo are an alien species of the Halo series. They are comprised of small worms bound together in a hulking, formidable shell. They invariably fight in pairs, and are the strongest Covenant warriors.
Games made for a younger audience, usually between 3-9.
Various games purposefully don't include blood when realistically there should be fountains of gore to avoid getting an adult rating and sell to a wider audience.
Optional Censorship gives one the ability to remove or obscure content that is possibly offensive or objectionable.
An extraterrestrial race whose society is centered around trophy hunting.
A mysterious alien race that appeared in Black Mesa shortly before Gordon Freeman teleported to Xen. They are openly hostile to anyone, including the Xen aliens.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
The Vex are a cyber-organic species in the Destiny universe, consisting of microscopic organisms suspended in liquid radiolaria that dwell inside robotic frames. The Vex are capable of advanced data processing, time travel, portal creation, and remarkable feats of engineering, but possess no sentience whatsoever.
Vortigaunts are an extra-dimensional sentient alien species seen in every Half-Life game to date.
A primarily hostile endoparasitoid extraterrestrial lifeform.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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