" @Laketown said:There is nothing about the IP of Alpha Protocol that is integral to making another spy RPG. The characters were kinds fun, but I don't feel they'd be needed for a sequel. I say either make a whole new universe or license some spy IP (Bond, Bourne, Burn Notice) and then make a game around that. I would love it if Bioware actually took a crack at it, as the part where Obsidian failed (the gameplay) is the part Bioware has been very successful at." @cgoodno said:That's my point, though. Obsidian made the first and the people in charge of direction and design really made some major mistakes and mismanaged the heck out of it. I'd rather they sell it to someone else and let them fix the issues from the first in a true sequel. if they made a 'spiritual successor', it would likely be lead by the same producers who f'd up the first one. "" I would love to see someone buy up the IP and fix all of the mismanaged portions of the game. It really has some potential and just needs some gameplay balancing and removal of some of the stuff that just doesn't make much sense. It takes a while to get into the game and you are pretty limited in 'effective' skills early on, but once you get into it, it does flow pretty well. "Obsidian does own the IP, sega just won't publish it; They wouldn't want to make an AP2 anyway, Avellone said they would do a spiritual sequel. "
Alpha Protocol
Game » consists of 11 releases. Released May 27, 2010
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