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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Collective consciousness is best defined as a group or race of beings possessing no minds of their own, but act and are controlled in service of a greater overall purpose, much like ants. They make great villains!
Elites, also known as Sangheili are a Covenant race in the Halo series. During Halo: Combat Evolved and the bulk of Halo 2 they are the primary antagonists. They became semi allied with the humans in Halo 3, and are in a political crisis during Halo 4, some still at war with Humanity.
Grunts are part of the Covenant Army. Due to their sheer number and low standing, they are often used as cannon fodder.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Extinction deals with a Species dying out either due to natural causes or more likely because of outside transgression.
The Flood Carrier form is an incubator for young infection forms.
The Flood Combat Form, this form kills living creatures so the infection forms can obtain a new host.
The Basis of the Flood. It creates more combat and carrier forms as well as just food.
A war between the Forerunners and the Flood.
The Human-Covenant War was a series of battles that was fought between the UNSC and the Covenant Empire.
Hunters, or Mgalekgolo are an alien species of the Halo series. They are comprised of small worms bound together in a hulking, formidable shell. They invariably fight in pairs, and are the strongest Covenant warriors.
One of the alien speicies that comprises the Covenant of the Halo series; known mostly for use their use energy shields and long range weaponry in battle.
A stylistic choice of employing small polygon counts for meshes.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Orbital Drop Shock Troopers (A.K.A. Helljumpers) are UNSC special forces from the Halo franchise. They are considered the best of the best of the natural Humans; only the cybernetically and surgically-enhanced Spartan supersoldiers outperform the ODSTs.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
A Sentinel is a primordial Forerunner-constructed automated electronic construct with a limited Artificial Intelligence that is made specifically to kill Flood.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
When inventing a series of races for a sci-fi setting, creators sometimes utilize a common framework of three competing races, including Humans, advanced aliens, and monster aliens. This is especially true in video games, where variety and balance are key.
A superweapon is a structure or character with amazing powers and amazing costs. This weapon can turn the battle to its owner's side single-handedly, but is usually the most expensive and time consuming to construct.
An alien alliance consisting of several unique species that serves as one enemy in the Halo franchise.
A parasitic life form in the Halo universe, which serves as a secondary antagonist throughout the series. It has no known origin, though it is rumored to be extragalactic.
The ancient race responsible for the Halo ringworlds, thought to be long absent from the universe.
The Great Journey is the core concept of the Covenant religion in the Halo games. It is the awaited transcendence of the Covenant to a higher existence by the use of the Halo rings.
Many games feature storylines about wide, sweeping combat between three radically different factions.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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