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A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
The most prominent fighting style in the Street Fighter games. Its devotees include Ryu, Ken, Gouken, Akuma and Gen.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
A downward kick occasionally combined with a jump. The Pumphrey Brothers favorite kick. It is used to crack open crates.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Some characters have purely white eyes, some have eyes that radiate light, some have no eye-sockets at all. This is a page for all the occularly impaired.
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
Typically found in fighting games, combos are a series of strung-together moves.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
A flashy technique that involves slashing a helpless enemy from different angles at a rapid pace. It usually involves reappearing in another position immediately after performing a strike to follow up with another attack (usually making the enemy go upwards while the performer strikes in a rising diagonal slash that zigzags upwards), or have dopplegangers attack with you.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
A divekick is a gravity-defying move found in many fighting games that allows an airborne fighter to propel themselves downward at their opponent at a high rate of speed.
A double K.O. is a rare event when in an 1-on-1 fighting game both fighters reduce each others health to zero simultaneously. The methods used to score a Double K.O. as a round win or loss varies from game to game.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Typically offered through optional items or specific characters, glass cannons are play-styles focused on greatly increased damage output at the cost of low defenses and/or health.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
A ball of energy fired from the palms.
"Hand to hand. It is the basis of all combat." -Gray Fox
Hidden characters appear only when certain conditions are met. Finding them usually requires great skill.
While the original Japanese Tatsumaki Senpuukyaku literally translates to "Tornado Whirlwind Foot"; Hurricane Kick is the commonly accepted name for this Street Fighter move.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Known as Chi in Chinese and Ki in Japanese, it is spiritual energy which cultivates itself through training and meditation. In experienced hands, it becomes a form of visible energy which can heal, destroy, or do many other tasks, determined by the amount of Ki and the user's overall ability to manipulate it.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
When a character that the player fights as a boss is playable elsewhere.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
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