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Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Receiving damage or dying as a result of falling.
First person hugs are a design challenge. How do you communicate a hug in a first-person game without it being super awkward?
Derived from the Spanish word for "little war", guerrilla warfare is waged by a small and mobile armed force against a larger, more regimented force. It typically involves the use of ambushes, sabotage, and other offensive tactics meant to overcome an enemy's greater numbers.
This concept is for games in which at least one of the main characters is male.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
Those who choose to Rebel against authority or attempt to topple 'The Man' or a greater power. Also known as insurgents
Eliminating a target with a long-range rifle.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
A way to reveal the map that requires the player to use a tall object, usually climbing a tower. First made prevalent in Assassin's Creed (2007), often a feature of Ubisoft open world games.
You're halfway through the game or more, everything's going great. You've got tons of weapons and crap and BAM! Flash grenade! You wake up later captured, off to either be executed, interrogated, etc. Often, you've lost all of your weapons as well. You sir, have just woken up captured.
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