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Concept »
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
Penalties are most commonly found in sports game. Penalties usually result in a loss of yards, free kick or a free shot against the team/player that was penalized. In special cases, the offending player(s) may be ejected from the game.
Player assignable points that unlock or enhance skills allowing for character customization.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
The Vault-Tec Assisted Targeting System (V.A.T.S.) is a modernization of the turn-based combat mechanic seen in previous Fallout games. V.A.T.S. gives the player a strategic advantage, pausing real-time combat in order to target specific body parts.
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