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Games whose titles consist of a single word.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
An online retro gaming streaming platform.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Games that earned the "ASM-Hit"-Award. ASM (Aktueller Software Markt) was a popular German multi-platform computer games magazine that was published from 1986 until 1995.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
This concept is for games in which at least one of the main characters is male.
These games are designed to be played by one person, and one person only.
A door that players must go through to exit the level
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Flat shading is a lighting technique used in 3D computer graphics. Its characteristic look is easily recognized.
A form of copy protection using a physical object such as a wheel, manual, or dongle.
Tracker music, or module/MOD music is a digital music format that was popularized in the late 80's and became the de facto standard for video game music on the Amiga, as well as in the Demoscene, and is still in wide use today.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A non-interactive sequence within a game most often used for plot advancement.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Cold-blooded aquatic animals that have scales and breathe through gills.
A gameplay mechanic allowing players to store their items and freely carry them around.
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