Subordinate!
Based on the 1989 film Bill & Ted's Excellent Adventure, this game was developed by Rocket Science Games and published by LJN. In this game Bill and Ted must rescue historical figures kidnapped by time-space rebels and bring them to their proper timeline or the two will miss the big concert that launches Wyld Stallyn's music career.
The game missed out on being a potentially educational game. In order to locate the historical figures, Bill and Ted must locate historical items to find them. These items are well hidden and the clues leading to them are vague. And despite the title, Bill and Ted never interact with each other on-screen, which is unfortunate for a game with such a recognizable duo. Also, the items that you have to give to the historical figures make no sense (i.e. giving Cleopatra a major credit card). Even the time rebels are never seen or mentioned in the game after the prologue.
It's all excruciatingly cryptic. For example, to even find the items at all you have to repeatedly jump into and bounce off of walls, bushes, and fences. The game is never consistent with when the grass can be walked on and when the grass is just a hazard.
The weapons are incredibly stupid such as textbooks and music cassettes that play when you throw them. The weapons also fly in an overhead arc, making it needlessly hard to hit enemies.
The screen scrolls slower than the player moves. Even entering into a conversation with NPCs is a pain due to the controls for choosing your dialogue making absolutely no sense.
Instead of letting you choose which level to play first like in Mega Man, the game makes you play each level in a specific order and makes the player do unnecessary busywork to even get to the actual game, from manually flipping through the phone book and dialing phone-numbers to making you dial the phone-number again in a puzzle-like segment where you have to navigate Bill and Ted's phone-booth to each number through space. The later payphone sections get harder and require you to hit one of two purple skulls, both of which are located practically off-screen. You have a 50-50 chance of either getting the last digit or losing coins. If you wait during the payphone sections the payphone will do the course automatically. Unfortunately, this of course costs the player coins.
The music flat-out stops when it ends rather than a loop, and the sounds are the same sounds you'd hear on Atari 2600.
Worst movie-based NES garbage of all time.