Thanks for the write-up. I've only played the first game, so I didn't read most of your post (curse you for spoiling the Tom reveal in Shenmue 3 at the beginning of your post). If you want to hear about a series newcomer, I am him, because I played it, I think in the year 2021. Since then I've played it three times, and watched the Giant Bomb Endurance Run a couple of times, which I believe is the single best feature on this site. Despite vividly remembering the hype around this game when it first came out, I didn't actually know much of anything about this game. When I picked it up, I didn't think I'd even finish it. I had no idea what to expect, but I most certainly wasn't expecting... pretty much all of it.
I wouldn't say that it's so bad it's good. I can certainly see why some people think that it's bad. But there's nothing else like it out there in gaming that takes such big swings and misses so majestically. It is absolutely bizarre to think that hundreds of people worked on this game for many years and it didn't occur to them what very bad decisions they were making. And I just absolutely love it. We were in lockdown when I played it, and just the act of taking it one or a few in-game days at a time after my actual work, without being in any hurry to get to the end, is one magical gaming memory of mine. So much I am scared to go to the sequels, which I also have.
Unfortunately, especially my second playthrough unmasked a lot of problems with the game. It suggests that there are alternative paths, but there aren't. At one point you are asked to join a gang, but it makes no difference how you respond. The Hong Kong ticket sequence feels like it's missing a conclusion, why not go back to the agency and make them give you a new ticket? Same with Charlie, we know where he lives so why not go back to him with more questions? It's infuriating how Ryo can only follow one lead at a time which naturally leads to a lot of downtime, and the arcade cabinets are not that exciting.
And then there's the case of the final act. I remember how it was a big deal in the hype that you could get a job in this game. Turns out that it's not a thing that you can do, but that it's a story thing that you have to do to complete the game (I guess games media were pretty gullible back then). Money has no meaning in this game, as I believe that it's literally impossible to run out of money in this game even if you try. But I don't mind the forklifting, but otherwise this whole act is just Ryo looking for clues in the harbor, which don't exist. The game wants you to ask around, but that doesn't lead to anything. The story only progresses when the game decides to do so. And it is so bizarre that there is literally a door that says "Mad Angels" on it, those guys that Ryo is looking for, and he doesn't appear to have anything to say or do about it up until the game lets you interact with it. And it does that at the expense of mostly removing Dobuita, arguably the most interesting "character", from the game. They're obviously doing it for disc size limitations, but I can't help but to feel that it's some sort of commentary about growing up.
Sorry that this post turned out so negative. As I said, I love this game, but it seems that I can't come up with many things that I love about it. Shenmue is absolutely one of those games that makes me say that they don't make them like they used to. I can't wait to play the sequels, except that I could play them right now if I wanted to so I guess that statement is incorrect, but the time doesn't feel right. I'm still saving it for a special moment.
Log in to comment