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The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
Games that feature more than one style of Game Over screen. Alternate Game Over screens are often used when the player loses in specific ways.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Blindness is an affliction that robs a person of their sight. In games it usually causes physical attacks/projectiles to miss, but magical spells aren't as widely affected.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
Cows are four-legged ruminant mammals, bred for milk, meat, or leather.
A non-interactive sequence within a game most often used for plot advancement.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Decapitation is the removal of the head of a person or animal.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
Enchanters are spell casters that focus on the manipulation of the mind and deception.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
Physical props, clues, or trinkets included within game boxes by Infocom in the 1980s. They were often used to convey in-game information, add value, or as early copy protection.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
The grues are an adventurer-consuming monster from the Zork series and other Infocom games. They appear in the dark areas of the game and are a major threat to adventurers.
Certain foliage in video games that leads you to believe it is possible to move through when, in fact, it is not.
Interactive fiction is a format that uses text to describe characters and objects within a setting, and the use of a parser to interpret text typed by the player, allowing the player to interact with the characters and objects within the setting.
Sometimes there are whole worlds lying hidden inside common household items, just waiting to be discovered.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
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