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Game » consists of 0 releases. Released Q4 1983
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Usually refers to the end of the world.
Games that let you choose the path you take through the story-line.
A stereotypical prehistoric human, usually clad in animal skins and rather violent. Does not always live in a cave.
A non-interactive sequence within a game most often used for plot advancement.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
In video games, dithering is a graphical technique using pixel patterns to simulate additional colors or transparency. While far more common on CRTs, many games still use the technique, especially games which use pixel art.
Extinction deals with a Species dying out either due to natural causes or more likely because of outside transgression.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A hostile artificial intelligence, or "rogue AI", is a synthetic being that has turned on its creators. Among the most famous rogue AIs from video games are SHODAN (System Shock) and GLaDOS (Portal).
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A gameplay mechanic allowing players to store their items and freely carry them around.
Radioactive particles in the air released by a nuclear explosion.
The complete or near-annihilation of life on the planet Earth by the means of nuclear weaponry.
Nuclear war is a conflict in which nuclear weapons are used.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Objectives that aren't required in order to win a scenario or mission. Completing optional objectives may, however, grant the player benefits such as items, shortcuts or additional assistance.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
What lies ahead, and is distant from the present.
The concept of a character leaping forwards or backwards in time.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
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